Lesson 01 – Starting the First Project

This and the next set of lessons is just a quick crash course introduction that helps set the table for future lessons. At the end of the previous introduction video we installed the tools we needed and launched our very first 2D game project. This lesson continues from there, where we look at creating basic GameObjects and setting their position in the game world – or “scene” – by accessing their Transform Components. We also establish the initial camera and screen resolution settings as well.

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