Lesson 05 – Prototyping Continued

Continuing our prototype game project, we get right back to coding by spawning (or “instantiating”) enemies at a random location over time, as well as adding a special teleport ability for the Player1 GameObject, along with a “cooldown” counter. We also look at attaching SpriteRenderer Components to each GameObject so that we can add sprite images as visual representations of those GameObjects in the Scene.

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