Lesson 35 – Animations with Spritesheets & Animator

SpriteSheets are the most common way of creating animation in 2D game design. This technique takes a collection of pre-drawn animation frames and incorporates them all in a single image. Unity has extensive support for SpriteSheets that allows you to easily slice them up and add them to an Animation Clip. We then take those Animation Clips and set the conditions for one clip transitioning to another through the Animator, which can be controlled in code.

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