Lesson 56 – Infinite Tiling Background

Now that we have a scrolling background, we can duplicate (or “tile”) it to fill-in as we progress in either direction. We will also want to destroy these background GameObjects when they fall outside of the camera scope in order to keep things neat and tidy and free memory resources. This lesson will cover how to do all of that and, for added flare, we will also emulate an “overcast” cycle for the background elements.

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