Most of what we covered has to do with controllers that change state in one way or another. However there are many cases where – once your emission structures have been set to your liking – a controller state is meant to remain static (emitter formations won’t need to change).
In these cases, you can enable Freeze Edits to make the controller more efficient while disabling any further editing on any of its control values.
Note that you will still be able to change controller values, however these value changes won’t be reflected until Freeze Edits is disabled. Also note that changes and accessibility to Fire Command, Command Key, Auto Hold Duration and Trigger Auto Fire are still reflected while Freeze Edits is enabled as they are necessary controls for firing shots.