Lesson 33 – Pseudo Animations via Code

Now that we understand how to “Lerp,” we put it to good use by creating pseudo-animations directly in code. This technique allows us to change the appearance of a GameObject over time without requiring spritesheets, drawing skills, or anything more complex than simply manipulating values that create a visible change.

Members Only Content (Source Code, Quiz, Q&A)

This content is for Extended Support Package members only.
Log In Register